Web Engineering
I build interactive sites and applications end to end, from the first frame to the last API call, with motion treated as part of the interface.
Software & game developer from California
I build interactive sites and applications end to end, from the first frame to the last API call, with motion treated as part of the interface.
I design gameplay systems, levels and the small details that make a world feel alive, prototyped fast and tuned until the controls disappear.
I build machine-learning systems and the interfaces that make their reasoning legible, from models and pipelines to the product around them.
I design interfaces and interaction, using motion as structure rather than decoration, so every transition explains where you are going.
I write the automation, build tools and pipelines that keep projects fast, reproducible and easy to hand over.
I take products from first sketch to shipped release, scoping the work, prototyping the risk and knowing when it is done.
I design and build interactive websites, applications and games, with a bias toward clarity, motion and the last ten percent.
Based in California, I've spent my time across front-end engineering, gameplay systems and applied AI, shipping projects on the web and in game engines.
People who know me say I'm obsessed. That's fair. I start a project and keep going until everything about it feels right, driven to learn and improve with each build.
(Languages) Python, Java, JavaScript, C#, C++
(Web) React, Next.js, TypeScript, Tailwind
(Games) Unity, Pygame, Blender
(AI) PyTorch, TensorFlow, FastAPI
